С помощью скрипта Bitmap Collector возможно переносить все текстуры сцены в другую папку. Скрипт находит все текстуры, которые использует модель затем копирует в новую папку, изменяя все пути в редакторе материалов на новые. Во время копирования возможно переименовать изображения, с добавлениям любой из следующих опций:
Bitmap Collector is similar to Change Paths, with the difference that it works more automated, it is more easier to work with and do not need to copy anything in advance. The script finds all the textures that you have used in your file, then copy them to a new folder and change the links in Material Editor with the new path. During copying, you can rename the images by adding any of the following tokens:
$projectName – you can set the project name different from filename $fileName – adds file name to textures names $bitmapName – keeps the original name of the texture $randomName – converts the name of the texture in random combinations of numbers and letters $counter – add sequential numbers to file names
This script is a bit fickle and in order to work normally, there should be no perplexed links to the actual maps. For example, if your textures were located in folder D:\My Projects\Project 1\Textures and after a while you have moved them in D:\My Projects\My Old Projects\Project 1\Textures, Bitmap Collector will give you a lot of errors. Fortunately, this problem can easily be fix if you used it in a combination with any of the tools listed below.
$projectName – можно задать имя проекта отличается от имени файла $fileName – добавляет имя файла в имена текстур $bitmapName – сохраняет исходное имя текстуры $randomName – переименовывает текстуру в рандомные цифры и буквы $counter – добавляет последовательное номера в именах текстуры
После установки, скрипт можно найти в Customize > Customize User Interface >
Toolbars tab > Category > duber`s tools > duber Bitmap Collector.
Автор: Duber Studio Официальный сайт: www.duber.cz Совместим с 3ds Max: 2011 и выше
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