How to properly import maps from this site to Blender 2.8 ?
proper texture setup for Blender 2.8
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Posts: 1
Hi,
thanks if anybody can help,
i'm trying to understand how maps are to be imported in Blender.
For example, for this model : https://p3dm.ru/files/characters/human/13769-red-dead-redemption-2-sadie-adler-var-8.html
I have a few problems with it :
- for the eyes, the color is clearly off. How is it supposed to be setup ?
- for the head, there is a Bloodmask texture, what kind of map is it ?
- generally what are the textures named "texturename_Ma" & "texturename_Mb" ?
- for some parts like the belt, there seems to be 2 albedos ("Sadie_Belt_004_C0_001_Ab" & "Sadie_Belt_Ab"), what am i supposed to do with 2 albedos ?
- for the hair, the texture named "Sadie_Hair_Gen_Ab" seems to be an alpha blend texture, but it only appears half transparent, i can still see the mesh.
Thanks if anybody can take the time to explain how to setup those textures, i'm used to regular color / roughness / normal maps.
I looked on the site and cannot find the info anywhere.
Thanks !3 December 2019 - 15:27 / #1 -

Posts: 1
Та же проблема и ни кто не может помочь. А скажите, вот какой смысл в этих моделях тогда? Я весь интернет перерыл и ни где, ни кто не знает как все это импортировать и настраивать....28 September 2024 - 14:51 / #2