Animating rigged character in Unity 3D

  1. foto Xwad

    Xwad

    Posts: 1

    I am having some problems with this rigged model:
    https://p3dm.ru/files/characters/13438-star-wars-battlefront-ii-2017-anakin-skywalker.html

    I want to animate it with a skinnedMeshRenderer component in Unity. The body is animating correctly but when trying to animate the head (that is seperated from the body) with a skinnedMeshRenderer, it says that the assigned mesh has no bone weights.

    More info:
    https://forum.unity.com/threads/cant-animate-seperated-head-of-a-pre-rigged-humanoid-character.1463657/
    29 February 2024 - 04:02 / #1
  2. foto khalil1999

    khalil1999

    Posts: 1

    visit https://animationmet.com/ for worked model
    27 July 2024 - 16:21 / #2
  3. foto True RED EMPIRE

    True RED EMPIRE

    Posts: 78

    Like: 15

    khalil1999,
    Nub, learn how to use 3DS Max.
    28 July 2024 - 11:04 / #3