Zinc (box) for cartridges 5.45x39 and 7.62x39 3D model
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3D цинк (анбоксинг) патронов к автомату Калашников 5.45 и снайперской винтовки свд 7.62.Времен СССР 1981-97 годов
Текстуры с реальных фото цинков СССР 1981-97,сжатаяD5 с альфой и не сжатая dds+TIF, хотя пришлось текстурировать один хрен. Под дно подготовил часть текстуры но невоспользовался(перекрыто боковиной как делал вначале).
Открывашку делать не стал, думаю мне оно не надо, а кому надо сделают сами или обратятся с прозьбой.
Адаптированно под игру STALKER-Тени Чернобыля. Тест(формат.ogf) на базе -meshes\weapons\ammo\ammo_762x39_ap и ammo_545x39_ap
Шейдеры и звуки оружия метала. Полигон 1 цинка: 60
2Sided
zinc (unboxing) cartridges for the Kalashnikov 5.45 assault rifle and the SVD 7.62 sniper rifle. USSR times 1981-97
Textures from real photos of zinc USSR 1981-97, compressed by D5 with alpha and not compressed by dds + TIF, although I had to texture one horseradish. Under the bottom, I prepared a part of the texture but did not use it (it was blocked by the sidewall, as I did at the beginning).
I didn’t make an opener, I think I don’t need it, but whoever needs to do it themselves or apply with a request.
Adapted for the game STALKER-Shadows of Chernobyl. Test (.ogf format) based on -meshes\weapons\ammo\ammo_762x39_ap and ammo_545x39_ap
Shaders and metal weapon sounds. Polygon 1 zinc: 60
2Sided
  
  
Текстуры с реальных фото цинков СССР 1981-97,сжатаяD5 с альфой и не сжатая dds+TIF, хотя пришлось текстурировать один хрен. Под дно подготовил часть текстуры но невоспользовался(перекрыто боковиной как делал вначале).
Открывашку делать не стал, думаю мне оно не надо, а кому надо сделают сами или обратятся с прозьбой.
Адаптированно под игру STALKER-Тени Чернобыля. Тест(формат.ogf) на базе -meshes\weapons\ammo\ammo_762x39_ap и ammo_545x39_ap
Шейдеры и звуки оружия метала. Полигон 1 цинка: 60
2Sided
zinc (unboxing) cartridges for the Kalashnikov 5.45 assault rifle and the SVD 7.62 sniper rifle. USSR times 1981-97
Textures from real photos of zinc USSR 1981-97, compressed by D5 with alpha and not compressed by dds + TIF, although I had to texture one horseradish. Under the bottom, I prepared a part of the texture but did not use it (it was blocked by the sidewall, as I did at the beginning).
I didn’t make an opener, I think I don’t need it, but whoever needs to do it themselves or apply with a request.
Adapted for the game STALKER-Shadows of Chernobyl. Test (.ogf format) based on -meshes\weapons\ammo\ammo_762x39_ap and ammo_545x39_ap
Shaders and metal weapon sounds. Polygon 1 zinc: 60
2Sided
Comments: 0
Лев Сенгаев_2Users 
Publications: 6
| Aouthor of the rip: | ot_strelok7171(Сенгаев Л.Н) | 
| License: | Personal use only | 
| A source: | ot_strelok7171(... | 
Characteristics of the model
| ID model: | 19239 | 
| Skeleton: | Yes | 
| Formats of the model: | 3dsobjfbxmaxsmdms3d | 
| Texture formats: | dds | 
| Types of textures: | Diffuse Map | 
| Quality of the model: | Low-poly | 
| Polygons: | 60 | 
| Skeleton: | Yes | 
Statistics
| Date added: | 3-05-2022, 21:25 | 
| Downloads: | 198 | 
| Comments: | 0 | 
| Size: | 12Mb |