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The Vox Burstgun is a modified version of the Huntsman used by the Vox Populi that fires in three-round bursts instead of a single, powerful shot. It is only found in the later parts of the game, first available to the player after opening the Tear in the Shantytown Police Station. It is visually distinct from the Carbine, with a larger magazine, a wide, cylindrical heat shield around the barrel, an improvised optical sight, and the distinctive red tape marking it as a Vox weapon. Despite serving a similar role as a mid-to-long range marksman rifle, the Burstgun functions differently to the Carbine, with each shot delivering one-third of a single Carbine round, splitting up damage in each burst. This means that the Burstgun is considerably more effective in closer ranges than the Carbine, capable of firing more rounds more quickly and hitting multiple enemies with each pull of the trigger. The Burstgun also features a low-magnification sight which, despite using a crude reticle, allows the player to zoom in further than the Carbine when firing, improving long range effectiveness. The Burstgun has a larger magazine than the Carbine, capable of delivering ten full bursts as opposed to the Carbine's eight shots. Ammunition is also more common for the Burstgun than its standard counterpart, being used by Vox Populi members later in the game.
However, the Burstgun's usefulness is impeded by its very high recoil, putting shots far off target after only a few bursts, with the third round of each burst hitting a considerable distance above the initial target. This means that the player must compensate for recoil much more than with the Carbine, making it difficult to place all three shots into a target's head, or even on the target itself at longer ranges. This recoil also negates many of the benefits its optical sight grants, as it is much more noticeable in aimed fire. The division of damage between rounds means that every shot must make contact for the Burstgun to deal the same damage as the Carbine, making it arguably less effective overall. The three-shot burst from a Burstgun also takes longer than a single shot from a Carbine, which can lead to the player being overwhelmed at short-to-medium ranges. Vigor-based stuns such as Shock Jockey and Bucking Bronco are very useful with the Burstgun, making it easier to land all three shots and sustain fire without missing. Overall, the Burstgun is largely inferior to the Carbine and the player may want to pass on it despite its apparent strengths.