Surefire M952V Weapon Light 3D model
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Surefire M952v Weapon Light
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- 2 x .obj Model ( cap open and closed variants)
- Diffuse ( Tan & Black ) RBG .tga
- Specular ( Tan & Black ) RGBA .tga
- Object Space Normal RGB .tga ( If rebaking tangent normals for a different basis, use the cap open variant model for calculating the new tangents. Otherwise there will be some errors.)
- Tangent Space Normal RGB .tga( xNormal tangent basis )
- Wire RGB .tga
- Ambient Occlusion RGB .tga
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Model/Texture - RedRogueXIII ( Michael Cecconet, [email protected] ), January 2013
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Free non-commercial usage is allowed as long as I am properly credited, no need to ask for permission.
Free commercial usage is allowed as long as I am properly credited, but please ask me for permission first.
Free to modify and distribute derivative works.
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Special Usage Notes:
There is a wire that connects the open cap to the pressure pad.
It is not modelled or included because it is a simple but dynamic shape that changes based on different configurations and positioning of elements.
Therefore I leave it to you to position light and pressure pad and then create the wiring between them,
it should be a simple task using splines and would not require a complex texture of it's own.
Best of luck, and happy modding.
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- 2 x .obj Model ( cap open and closed variants)
- Diffuse ( Tan & Black ) RBG .tga
- Specular ( Tan & Black ) RGBA .tga
- Object Space Normal RGB .tga ( If rebaking tangent normals for a different basis, use the cap open variant model for calculating the new tangents. Otherwise there will be some errors.)
- Tangent Space Normal RGB .tga( xNormal tangent basis )
- Wire RGB .tga
- Ambient Occlusion RGB .tga
----------------------------------
Model/Texture - RedRogueXIII ( Michael Cecconet, [email protected] ), January 2013
----------------------------------
Free non-commercial usage is allowed as long as I am properly credited, no need to ask for permission.
Free commercial usage is allowed as long as I am properly credited, but please ask me for permission first.
Free to modify and distribute derivative works.
----------------------------------
Special Usage Notes:
There is a wire that connects the open cap to the pressure pad.
It is not modelled or included because it is a simple but dynamic shape that changes based on different configurations and positioning of elements.
Therefore I leave it to you to position light and pressure pad and then create the wiring between them,
it should be a simple task using splines and would not require a complex texture of it's own.
Best of luck, and happy modding.
Commen: 1
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Publications: 8241
| Author of the model: | RedRogueXIII |
| License: | CC BY-NC-ND 4.0 |
| A source: | http://gamebana... |
Characteristics of the model
| ID model: | 9443 |
| Formats of the model: | obj |
| Texture formats: | tga |
| Types of textures: | Diffuse MapSpecular MapNormal MapAmbient Occlusion Map |
| Quality of the model: | Low-poly |
Statistics
| Date added: | 17-05-2017, 12:08 |
| Downloads: | 442 |
| Commen: | 1 |
| Size: | 12Mb |