Tales of Crestoria - Sorey 3D model
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Sorey from Tales of Crestoria (Android)
This model and textures are the property of Bandai Namco Entertainment Inc.
Developed by Bandai Namco Entertainment Inc. and KLab
Published by Bandai Namco Entertainment Inc.
- model rigged
- bones fully renamed
- formats of model:.ascii .mesh .fbx
- formats of texture: .png .tga
- deleted unused bones
- original jaw bone contained
- eyeballs position reordered
- edited original textures
- custom normal map added
- file contains some original textures
- bags, capes, earrings,bracelet,sword and eye's highlights are as optional items
This model is for XNALARA
Extracted and converted by me
NOTE:
Rendered in blender 2.79 cycles
Textures edited in photoshop cc 2017 and cs6
??His facial bones are really really simple!
You may need to move+rotate in order to move his eyeballes.
Haven't found a way to close his eyes?
?His eye's highlights have some unknown problem when your camera is far from him. You can hide them if you don't want.
I've combined the Diffuse map and Emissive map together ["Sorey_Cloth_B(blended)D(diffuse)"] to make them more detailed.Also created some normal map that the game don't have.
If there is any bug, plz pm me a note:D (Big Grin)
This model and textures are the property of Bandai Namco Entertainment Inc.
Developed by Bandai Namco Entertainment Inc. and KLab
Published by Bandai Namco Entertainment Inc.
- model rigged
- bones fully renamed
- formats of model:.ascii .mesh .fbx
- formats of texture: .png .tga
- deleted unused bones
- original jaw bone contained
- eyeballs position reordered
- edited original textures
- custom normal map added
- file contains some original textures
- bags, capes, earrings,bracelet,sword and eye's highlights are as optional items
This model is for XNALARA
Extracted and converted by me
NOTE:
Rendered in blender 2.79 cycles
Textures edited in photoshop cc 2017 and cs6
??His facial bones are really really simple!
You may need to move+rotate in order to move his eyeballes.
Haven't found a way to close his eyes?
?His eye's highlights have some unknown problem when your camera is far from him. You can hide them if you don't want.
I've combined the Diffuse map and Emissive map together ["Sorey_Cloth_B(blended)D(diffuse)"] to make them more detailed.Also created some normal map that the game don't have.
If there is any bug, plz pm me a note:D (Big Grin)
Comments: 0
| Author of the model: | Bandai Namco |
| Aouthor of the rip: | Kanbara914 |
| From the game: | tales of crestoria |
| License: | Personal use only |
Characteristics of the model
| ID model: | 16218 |
| Skeleton: | Yes |
| Formats of the model: | asciimeshfbx |
| Texture formats: | pngddstga |
| Types of textures: | Albedo MapDiffuse MapSpecular MapRoughness MapNormal Map |
| Quality of the model: | Low-poly |
| Skeleton: | Yes |
Statistics
| Date added: | 4-08-2020, 16:21 |
| Downloads: | |
| Comments: | 0 |
| Size: |