Alex (Pajama) 3D model
For rights holders
All models are published by users, so p3dm.ru is not responsible for their content. All copyrights belong to the specified owners. If you are the copyright holder of the file "Alex (Pajama)", located on the site p3dm.ru and do not want it to continue to be freely available, then we are ready to assist in the removal of this material. Just write us.
Description
Alex (pajama) from Man of Medan
This model and textures are the property of Bandai Namco Entertainment
Developed by Supermassive Games
Published by Bandai Namco Entertainment
- model rigged
- bones fully renamed
- formats of model: .ascii .mesh .fbx
- formats of texture: .png .tga .dds
- deleted unused bones
- angry head mesh added
- edited original textures
- file contains some original textures
- alternative color textures included
- earring is as optional item
This model is for XNALARA
Extracted & converted by me
NOTE:
Rendered in blender 2.79 cycles
Textures edited in photoshop cc 2017 & cs6 and after effect cs6
?I added many textures for a better looking.For example
,there are some textures named"Alex_XXX_BL* and "BL"is the belnd/combination of light map and cavity map.
And I only blended 50? value of cavity map with light map. Otherwise, it will become too dark.
If there's any bug, please pm me a note:D
This model and textures are the property of Bandai Namco Entertainment
Developed by Supermassive Games
Published by Bandai Namco Entertainment
- model rigged
- bones fully renamed
- formats of model: .ascii .mesh .fbx
- formats of texture: .png .tga .dds
- deleted unused bones
- angry head mesh added
- edited original textures
- file contains some original textures
- alternative color textures included
- earring is as optional item
This model is for XNALARA
Extracted & converted by me
NOTE:
Rendered in blender 2.79 cycles
Textures edited in photoshop cc 2017 & cs6 and after effect cs6
?I added many textures for a better looking.For example
,there are some textures named"Alex_XXX_BL* and "BL"is the belnd/combination of light map and cavity map.
And I only blended 50? value of cavity map with light map. Otherwise, it will become too dark.
If there's any bug, please pm me a note:D
Comments: 0

Author of the model: | Bandai Namco Entertainment |
Aouthor of the rip: | Kanbara914 |
From the game: | Man Of Medan |
License: | Personal use only |
Characteristics of the model
ID model: | 15827 |
Skeleton: | Yes |
Formats of the model: | meshasciifbx |
Texture formats: | ddstgapng |
Types of textures: | Albedo MapDiffuse MapSpecular MapMetalness MapRoughness MapNormal MapAmbient Occlusion Map |
Quality of the model: | Low-poly |
Skeleton: | Yes |
Statistics
Date added: | 3-06-2020, 16:43 |
Downloads: | 964 |
Comments: | 0 |
Size: | 148.7Mb |