Markus (Freedom March) 3D model

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Description

Markus from Detroit : become human
This model and textures are the property of Sony Interactive Entertainment
Developed by Quantic Dream


- model rigged
- formats of model: .ascii .mesh
- formats of texture: .png .tga .dds
- deleted some unused bones
- original ingame bone's names
- edited original textures
- jaw bone fixed
- neck bone fixed
- full bones named(bones groups may not classified)
- file contains some original textures

The is model is for XNALARA

Extracted and converted by me


NOTE:
Rendered in blender 2.79 cycles
Textures edited in photoshop cc 2017 & cs 6
I've tried my best to make the textures look like in the game. The textures of his cloth and trousers are gary scale and i re-painted them in photoshop. Hope you gus don't mind my bad painting skill?
If you are not satisfied with the textures i remade, plz note that there is a .psd file in the folder, which u can re-paint it yourself?
I made some mask textures for texturing-correction and they are also included.
If there is any bug, plz pm me a note:D

Comment: 3

Users
Hello. Are there other formats for this model such as .stl, .obj and others?
9 March 2024 20:35 0
Users
Anima Nox,
same
28 May 2023 20:09 0
Users
Cool model, is it possible to also import this into Unity? I was thinking about making a VRChat avatar from this.
18 May 2020 15:35 0
KanbaraPro
Publications: 37
Author of the model: Quantic Dream
Aouthor of the rip: Kanbara914
From the game: Detroit Become Human
License: Personal use only

Characteristics of the model

ID model: 15243
Skeleton: Yes
Formats of the model: asciimesh
Texture formats: ddstgapng
Types of textures: Albedo MapDiffuse MapSpecular MapRoughness MapNormal MapAmbient Occlusion Map
Quality of the model: Low-poly
Skeleton: Yes

Statistics

Date added: 10-04-2020, 17:16
Downloads: 1184
Comment: 3
Size: 77Mb