North (Jericho) 3D model

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Description

North from Detroit : become human
This model and textures are the property of Sony Interactive Entertainment
Developed by Quantic Dream


- model rigged
- formats of model: .ascii .mesh
- formats of texture: .png .tga .dds
- deleted some unused bones
- original ingame bone's names
- edited original textures
- jaw bone fixed
- neck bone fixed
- full bones named(bones groups may not classified)
- file contains some original textures
- alternative textures included (in "extra-tex".rar)

The is model is for XNALARA

Extracted and converted by me


NOTE:
Rendered in blender 2.79 cycles
Textures edited in photoshop cc 2017 & cs 6

This render layout may look not satisfying?Actually, her hair textures i used in render was not correct(but was correct in the file i shared?) and i have no time to re-render it. So sorry for my carelessness!

I've tried my best to make the textures look like in the game. The textures of her cloth and shorts are gary scale and i re-painted them in photoshop. Hope you gus don't mind my bad painting skill?
Her face and hand's diffuse textures are from the other "North". I found her skin tone is to bright so i use a look-like-normal one. Don't worry, the original textures are still right there, you can replace them if you want.

If these is any bug, plz pm me a note:D

Comments: 5

VIP
mentriix,
with a blender ascii import plugin

NAVID1234560,
it takes you to a mega file
6 December 2022 09:25 0
Users
hi how do i port the model into blender?
5 December 2022 16:33 0
Users
hey.i have a question.how can i download this model?i pressed the botton that looks like download and then it goes to the default page of the site.can u help me?it happened everytime i want to download a 3d model from this site
19 September 2020 16:11 +1
Pro Author of publication
FYK,
Sure.But I am not good at 3ds Max. To my knowledge, the best and the easiest way of porting to xnalara is using blender but the way of porting may still be quite tedious, actually.
BTW, in which app could i have access to you(if you don't mind we talk about this in the place place)?grinning
13 April 2020 18:30 0
Pro
Hey I got a question, could you teach me how to port a model to xnalara? I got a couple custom models I've made and rigged myself in 3ds Max but I don't know how to make it compatible with xnalara.
12 April 2020 17:02 0
KanbaraPro
Publications: 37
Author of the model: Capcom
Aouthor of the rip: Kanbara914
From the game: Detroit Become Human
License: Personal use only

Characteristics of the model

ID model: 15242
Skeleton: Yes
Formats of the model: asciimesh
Texture formats: ddstgapng
Types of textures: Albedo MapDiffuse MapSpecular MapRoughness MapNormal Map
Quality of the model: Low-poly
Skeleton: Yes

Statistics

Date added: 10-04-2020, 17:06
Downloads: 1975
Comments: 5
Size: 77Mb