North (Jericho) 3D model
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North from Detroit : become human
This model and textures are the property of Sony Interactive Entertainment
Developed by Quantic Dream
- model rigged
- formats of model: .ascii .mesh
- formats of texture: .png .tga .dds
- deleted some unused bones
- original ingame bone's names
- edited original textures
- jaw bone fixed
- neck bone fixed
- full bones named(bones groups may not classified)
- file contains some original textures
- alternative textures included (in "extra-tex".rar)
The is model is for XNALARA
Extracted and converted by me
NOTE:
Rendered in blender 2.79 cycles
Textures edited in photoshop cc 2017 & cs 6
This render layout may look not satisfying?Actually, her hair textures i used in render was not correct(but was correct in the file i shared?) and i have no time to re-render it. So sorry for my carelessness!
I've tried my best to make the textures look like in the game. The textures of her cloth and shorts are gary scale and i re-painted them in photoshop. Hope you gus don't mind my bad painting skill?
Her face and hand's diffuse textures are from the other "North". I found her skin tone is to bright so i use a look-like-normal one. Don't worry, the original textures are still right there, you can replace them if you want.
If these is any bug, plz pm me a note:D
This model and textures are the property of Sony Interactive Entertainment
Developed by Quantic Dream
- model rigged
- formats of model: .ascii .mesh
- formats of texture: .png .tga .dds
- deleted some unused bones
- original ingame bone's names
- edited original textures
- jaw bone fixed
- neck bone fixed
- full bones named(bones groups may not classified)
- file contains some original textures
- alternative textures included (in "extra-tex".rar)
The is model is for XNALARA
Extracted and converted by me
NOTE:
Rendered in blender 2.79 cycles
Textures edited in photoshop cc 2017 & cs 6
This render layout may look not satisfying?Actually, her hair textures i used in render was not correct(but was correct in the file i shared?) and i have no time to re-render it. So sorry for my carelessness!
I've tried my best to make the textures look like in the game. The textures of her cloth and shorts are gary scale and i re-painted them in photoshop. Hope you gus don't mind my bad painting skill?
Her face and hand's diffuse textures are from the other "North". I found her skin tone is to bright so i use a look-like-normal one. Don't worry, the original textures are still right there, you can replace them if you want.
If these is any bug, plz pm me a note:D
Comments: 5

Author of the model: | Capcom |
Aouthor of the rip: | Kanbara914 |
From the game: | Detroit Become Human |
License: | Personal use only |
Characteristics of the model
ID model: | 15242 |
Skeleton: | Yes |
Formats of the model: | asciimesh |
Texture formats: | ddstgapng |
Types of textures: | Albedo MapDiffuse MapSpecular MapRoughness MapNormal Map |
Quality of the model: | Low-poly |
Skeleton: | Yes |
Statistics
Date added: | 10-04-2020, 17:06 |
Downloads: | 1975 |
Comments: | 5 |
Size: | 77Mb |