Kratos 3D model
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I present to you Kratos from God of War 2018 with all of this armor skin sets.
This model and textures are the property of SIE Santa Monica Studio.
God of War™ ©2018 Sony Interactive Entertainment LLC.
All Rights Reserved.
I made a tool to export 3d models and textures from God of War 2018 PS4, if you want to export more 3d models from the game you can go to this forum topic to know about it.
https://forum.xentax.com/viewtopic.php?f=16&t=22897
Model rigged original bones of a Santa Monica Studio.
All of his textures are in there and there are so so many of them, I am a bit lazy and I am a noob at shading models so I just applied only some textures images to the model. For some Texture images you will have to use some RGB separation nodes to get the right thing, and some procedural and composition stuff aswell, if anyone familiar with shading ported/ripped game characters from game he will be easily able to shade the models properly.
It has a lot of Armor sets (all from the game are there i think) when you will load the model in blender it will have all the armour sets, you will have to separate armour sets by your own, what you can do is hide all the meshes then from the top un-hide them one by one and you will be able to identify and separate the skins/armor. will have to spent quite amount of time. 2nd thing, lot of textures are with this model and shading/texturing them will be pretty hard. even some composting and procedural texturing is required for eg, the main base head texture image(TX_kratos_head01_m_skintemp_[0_1]_d_540216E3E38DEF96.dds) doesn't have the red tattoo, red tattoo is in blue channel of (TX_thor00_hairb_gloss_BF45C58AFE87434F.dds), which needs to be mixed/composited/overlay over the base head skin to get the properly skin shader and a lot of other things need to be done. some pre-experience is required to get around things like this, and also do not really focus on the texture names(it can be sometimes misleading), test a lot of textures with a RGB and Alpha channels
This model and textures are the property of SIE Santa Monica Studio.
God of War™ ©2018 Sony Interactive Entertainment LLC.
All Rights Reserved.
I made a tool to export 3d models and textures from God of War 2018 PS4, if you want to export more 3d models from the game you can go to this forum topic to know about it.
https://forum.xentax.com/viewtopic.php?f=16&t=22897
Model rigged original bones of a Santa Monica Studio.
All of his textures are in there and there are so so many of them, I am a bit lazy and I am a noob at shading models so I just applied only some textures images to the model. For some Texture images you will have to use some RGB separation nodes to get the right thing, and some procedural and composition stuff aswell, if anyone familiar with shading ported/ripped game characters from game he will be easily able to shade the models properly.
It has a lot of Armor sets (all from the game are there i think) when you will load the model in blender it will have all the armour sets, you will have to separate armour sets by your own, what you can do is hide all the meshes then from the top un-hide them one by one and you will be able to identify and separate the skins/armor. will have to spent quite amount of time. 2nd thing, lot of textures are with this model and shading/texturing them will be pretty hard. even some composting and procedural texturing is required for eg, the main base head texture image(TX_kratos_head01_m_skintemp_[0_1]_d_540216E3E38DEF96.dds) doesn't have the red tattoo, red tattoo is in blue channel of (TX_thor00_hairb_gloss_BF45C58AFE87434F.dds), which needs to be mixed/composited/overlay over the base head skin to get the properly skin shader and a lot of other things need to be done. some pre-experience is required to get around things like this, and also do not really focus on the texture names(it can be sometimes misleading), test a lot of textures with a RGB and Alpha channels
Comments: 11

HitmanHimselfUsers
Publications: 2
Author of the model: | SIE Santa Monica Studio |
Aouthor of the rip: | HitmanHimself |
From the game: | God of War (2018) |
License: | Personal use only |
A source: | https://www.dev... |
Characteristics of the model
ID model: | 16913 |
Skeleton: | Yes |
Formats of the model: | ascii |
Texture formats: | dds |
Types of textures: | Albedo MapDiffuse MapSpecular MapGloss MapMetalness MapRoughness MapNormal Map |
Quality of the model: | Low-poly |
Polygons: | 1.1M |
Skeleton: | Yes |
Statistics
Date added: | 20-11-2020, 23:04 |
Downloads: | 1966 |
Comments: | 11 |
Size: | 1.63Gb |