Star Wars Battlefront II - Sith Trooper 3D model

For rights holders

All models are published by users, so p3dm.ru is not responsible for their content. All copyrights belong to the specified owners. If you are the copyright holder of the file "Star Wars Battlefront II - Sith Trooper", located on the site p3dm.ru and do not want it to continue to be freely available, then we are ready to assist in the removal of this material. Just write us.

Description

Comments: 12

Users
How can you rig it in Mixamo?
22 March 2021 15:32 0
Users
apcmods,
Looks kinda dull only using the diffuse texture... But thanks for the help!
24 January 2021 19:02 0
Pro
sirus_axel,
For blender, First try this - https://all3dp.com/2/blender-how-to-add-a-texture/ and use the Diffuse texture . Do not worry about any of the others for now. The Diffuse texture is the main texture, some models only have a diffuse texture and still look complete. The other textures are for further detail and I will need more space to explain each of them lol. This nerd may be able to help: https://www.youtube.com/watch?v=fZSD7pVIUkY
24 January 2021 18:51 0
Users
apcmods,
what if I'm using Blender?
24 January 2021 18:36 0
Pro
sirus_axel,
It depends what program you are using. As you can see, This is one of those models that uses multiple texture types at the same time. In 3Ds Max you will need to add each texture using the Material Editor (shortcut is usually the M key) and then add each texture to the slot that it applies to. i.e add the "normal map" texture to the "normal map" slot. add the "diffuse texture" to the diffuse slot etc.
24 January 2021 18:28 0
Users
I'm kinda new to the 3D model world. How to I add all the textures provided on the helmet? thanks
24 January 2021 18:08 0
Users
Stym,
Thanks, i gonna download the 4.24 version of UE4, and i tell you if it work.

Thanks for your model, keep it up !
15 January 2020 13:56 0
Pro Author of publication
Nbone,
Here is a heavily simplified version of my Battlefront material: Download
Copy the file to the Content folder of your project and create a material instance of it.
The asset was created in UE4 version 4.24, and is unlikely to work in previous versions of Unreal.
11 January 2020 16:08 0
Users
Thanks guy's, but i need help for the texture in Unreal Engine please.
I don't know what is AOSL, CS, Detail, NM, NM_1, W, ...
8 January 2020 15:58 0
Users
KingBlackfyre,
he already did
29 December 2019 11:34 0
StymPro
Publications: 110
Author of the model: EA DICE
Aouthor of the rip: Stym
From the game: Star Wars: Battlefront II (2017)
License: Personal use only

Characteristics of the model

ID model: 14444
Skeleton: Yes
Formats of the model: fbx
Texture formats: png
Types of textures: Albedo MapMetalness MapGloss MapNormal MapAmbient Occlusion Map
Quality of the model: Low-poly
Polygons: 31,599
Skeleton: Yes

Statistics

Date added: 18-12-2019, 17:06
Downloads: 3011
Comments: 12
Size: 63.6Mb