Помощь в оптимизации вертолета Huey UH-1 / Need help: Reduce Huey UH-1 mesh for Far Cry 2004 mod
Оптимизация модели вертолета Huey под CryEngine 1 / Huey UH-1 low-poly optimization for CryEngine 1
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Posts: 1
Здравствуйте, товарищи! Прежде всего, прошу учесть, что русский язык не мой родной, поэтому я пишу на английском, чтобы было понятно. Надеюсь, это вас устроит!
Hello comrades! Nfsfan83 here, creator of Far Cry 2004 "Commando MOD".
I am creating a total conversion mod for Far Cry 2004, deeply inspired by the Vietnam War era and classic 80s/90s VHS action movies. Everything is focused on heavy military hardware and high-adrenaline retro action. I need a huge favor from someone who masters modern 3ds Max tools (Retopology / Reform / Simplygon). I work only on Max8 (crytek expoter cgf) and Max2009, I work on Windows XP :) I have a great-looking UH-1 Huey model (originally from GTA SA), but it sits at 76k polygons and has completely broken, inverted normals and jagged edges when compressed in old software. This is model, what I want low poly in my mod for Far Cry 2004:
https://cs1.gtaall.com/screenshots/4dc09/2014-06/original/5ccf29cd63625f6ea5c0dd34592b88c2a1595952/188251-gta-sa-2014-06-01-13-46-09-27.jpg
I need this model to be fully operational as a flying AI vehicle in CryEngine 1. For the 2004 engine to handle flying AI scripts smoothly without crashing, the target polycount for the entire model must be around 8,000 – 10,000 polygons max. ( if it can be reduced to 6,000, that would be great ). Textures need not change.
The project is very real and moving forward! You can check out my recent working vehicles preview on ModDB here:
https://www.moddb.com/mods/far-cry-commando-mod
this is my first mod, now I work on second „ vietnam era weapons style”
I have already done the tedious job of breaking the merged mesh into separate color-coded submeshes and naming them properly in English.
What I exactly need help with:
1.Run these submeshes through an advanced Retopology modifier to lower the total count to ~10k (6k will be perfect) poly without melting the mechanical shapes.
2.Fix the flipped/inverted polygons so they don't look transparent or broken.
C-47 I already made by myself, I add C-47 Skytrain image to https://www.moddb.com/mods/far-cry-commando-mod in images section, is about 20,000 polygons but I can't handle the Huey.
Everyone who helps with the mesh optimization will be heavily credited in the mod!
Greetings !!!
If anybody wants help me, please contact me via PM.
Here are the screen of my current clean hierarchy layout for the Huey in 3ds Max 2009 (completely split into clean submeshes):
Post editedNfsfan83 Yesterday, 16:36Yesterday, 16:27 / #1